Wargaming (World of Tanks, World of Warships, World of Tanks Blitz) requires SMS for protection from bots and multi-accounting. If you farm accounts for donations, premium, or test games — virtual numbers are essential. I'll share an effective mass registration scheme.

Why Wargaming Requires SMS

Mandatory Verification

Wargaming requires SMS in following cases:

  • Creating new account — on first registration (optional on email, but SMS recommended)
  • Enabling 2FA — additional security for verified accounts
  • Access recovery — if you forgot password
  • Buying premium — new numbers require SMS confirmation
  • First login on new device — system may request SMS if suspicion

Farm Protection

Wargaming actively fights bot farms through several mechanisms:

  • One number can tie to maximum 2–3 accounts per month
  • Numbers from one operator grouped (system sees many registrations from close numbers)
  • Quick registration sequence triggers antifraud

Wargaming Number Requirements

Which Numbers System Accepts

Wargaming accepts numbers from most countries, but most reliable:

  • USA — 99% success, SMS in 3 sec
  • Canada, United Kingdom — 98% success
  • France, Germany, Spain — 95% success
  • Russia — works (Wargaming doesn't block it, as it's native market)
  • Kazakhstan, Ukraine — acceptable

DON'T WORK:

  • VOIP numbers (Google Voice, Skype, Telegram SMS)
  • Some virtual numbers from untrusted services
  • Numbers from sanctioned countries (Iran, Cuba)

How Wargaming Validates Number

When binding SMS, system:

  • Checks number format
  • Requests operator (is it real number)
  • Looks at number history (how many accounts tied)
  • Checks blacklist
  • Sends SMS with code

If number used for 3+ accounts per month — Wargaming may request different number for new account.

Step-by-Step Wargaming Account Registration

Option 1: Registration via Website (en.wargaming.net)

Step 1: Game Selection

Open worldoftanks.com (or another Wargaming game). Click «Play» → «Create Account».

Step 2: Email and Password

Enter:

  • Email (better new or temporary)
  • Password (minimum 6 characters)

Step 3: Email Confirmation

Email arrives with link. Click it.

Step 4: Game Nickname Selection

Choose gaming nickname (cannot be changed later).

Step 5: SMS (Optional on Registration, But Recommended)

Wargaming will offer to bind number. Enter virtual number and enter SMS code.

Option 2: Registration with Number Binding Immediately

On registration page you can choose to register via email or SMS. Second option is faster:

  • Enter phone number
  • Get code from SMS
  • Enter code
  • Create password and nickname

Virtual Numbers for Wargaming

Where to Buy

Through turbon.rent you buy real numbers. For Wargaming recommended:

  • USA Numbers — most reliable ($0.08–0.12)
  • Russia Numbers — work well and cheaper ($0.05–0.08)
  • UK Numbers — as alternative ($0.10–0.15)
  • Rental Periods — from 12 hours (enough for 2–3 accounts)

For 50 accounts: 20–25 numbers (one per 2–3 accounts) × $0.08 = $1.60–2.00.

Rotation Strategy

Rotate by countries: Wargaming tracks geographic patterns. If 100 numbers — all from one country, system will notice.

  • 40% USA (most reliable)
  • 30% Russia (cheaper)
  • 20% United Kingdom
  • 10% other (Canada, Germany)

Infrastructure for Wargaming Farm

For 100 Accounts

  • Numbers: 30–40 virtual (one per 2.5–3 accounts depending on strikethrough) = $2.40–3.20
  • Email: 100 temporary (free)
  • Proxy: recommended mobile residential ($30–50 for 100 IP)
  • Anti-Detection: optional, but for backup (Dolphin Anty $10–20/month)

Total: $42.40–73.20 for 100 accounts.

Registration Process

  • 1 account manually: 2–3 minutes (email, password, nickname, SMS)
  • 1 account automation (Selenium): 30–45 sec
  • Interval between registrations: 15–30 minutes (Wargaming quite strict)
  • 100 accounts manually: 3–4 hours
  • 100 accounts automation: 50 min work + intervals = 25–50 hours distributed

Case: World of Tanks Account Farm for Donation

Scheme: create 100 accounts, reach Tier V on each (2–3 hours play), tie payment method, then sell for $10–20 each (people wanting ready accounts without time investment).

  • Investment: $50 infrastructure
  • Time: 100 × 2.5 hours = 250 hours (can be on farm farm)
  • Sale price: 100 × $15 (average) = $1500
  • Profit: $1450

Case works, but requires large time investment or bot automation.

Common Problems and Solutions

Problem 1: SMS Doesn't Arrive

Reasons: Number disconnected, delay, provider lost SMS.

Solution: Wait 3 minutes. Request code again. If still nothing — get new number.

Problem 2: «We cannot complete this operation»

Reason: Number already used for another Wargaming account or tied too recently.

Solution: Number should be "cold" (never used) for maximum reliability. Use new number.

Problem 3: Account Blocked on Creation

Reason: Wargaming antifraud detected suspicious activity (multiple registrations simultaneously, one IP, blacklist number).

Solution: Use different IP (proxies), different numbers, intervals between registrations. If blocked — write to support (usually temporary, 7–30 days).

Problem 4: One Number for Everyone

Can work: No. Wargaming requires different numbers for each account. Maximum 2–3 accounts per number.

Solution: One number per 2–3 accounts, with 4–6 hour interval between binding same number.

Wargaming Ban Risk and Ban Policy

What Accounts Get Banned For:

  • Using cheats and mods (automatic system, very sensitive)
  • Rudeness and toxicity in chat (autoban for profanity)
  • Using programs for automatic play (bots)
  • RMT — selling gold or premium currency
  • Account trading (if Wargaming notices)

What They DON'T Ban For:

  • Having multiple accounts (allowed)
  • Using virtual numbers
  • Playing on different accounts

How to Minimize Risk:

  • Natural play without bots
  • Different IP for each account
  • Different emails, passwords, nicknames
  • Different payment methods (if planning donations)
  • Don't copy behavior between accounts

Automation via API

turbon API allows automating number retrieval via Python script. Process:

  • Request number via API
  • Register on Wargaming (Selenium)
  • Parse SMS code from API
  • Enter code
  • Save logins

100 accounts in 25–50 hours instead of 3 days manually.

Summary

Wargaming requires SMS for bot farm protection, but this isn't problem with virtual numbers from turbon.rent. Main rule: one number per 2–3 accounts maximum, different IP, 15–30 minute intervals. Following this, you can farm 100+ accounts cheaply and safely.