Wargaming (World of Tanks, World of Warships, World of Tanks Blitz) requires SMS for protection from bots and multi-accounting. If you farm accounts for donations, premium, or test games — virtual numbers are essential. I'll share an effective mass registration scheme.
Why Wargaming Requires SMS
Mandatory Verification
Wargaming requires SMS in following cases:
- Creating new account — on first registration (optional on email, but SMS recommended)
- Enabling 2FA — additional security for verified accounts
- Access recovery — if you forgot password
- Buying premium — new numbers require SMS confirmation
- First login on new device — system may request SMS if suspicion
Farm Protection
Wargaming actively fights bot farms through several mechanisms:
- One number can tie to maximum 2–3 accounts per month
- Numbers from one operator grouped (system sees many registrations from close numbers)
- Quick registration sequence triggers antifraud
Wargaming Number Requirements
Which Numbers System Accepts
Wargaming accepts numbers from most countries, but most reliable:
- USA — 99% success, SMS in 3 sec
- Canada, United Kingdom — 98% success
- France, Germany, Spain — 95% success
- Russia — works (Wargaming doesn't block it, as it's native market)
- Kazakhstan, Ukraine — acceptable
DON'T WORK:
- VOIP numbers (Google Voice, Skype, Telegram SMS)
- Some virtual numbers from untrusted services
- Numbers from sanctioned countries (Iran, Cuba)
How Wargaming Validates Number
When binding SMS, system:
- Checks number format
- Requests operator (is it real number)
- Looks at number history (how many accounts tied)
- Checks blacklist
- Sends SMS with code
If number used for 3+ accounts per month — Wargaming may request different number for new account.
Step-by-Step Wargaming Account Registration
Option 1: Registration via Website (en.wargaming.net)
Step 1: Game Selection
Open worldoftanks.com (or another Wargaming game). Click «Play» → «Create Account».
Step 2: Email and Password
Enter:
- Email (better new or temporary)
- Password (minimum 6 characters)
Step 3: Email Confirmation
Email arrives with link. Click it.
Step 4: Game Nickname Selection
Choose gaming nickname (cannot be changed later).
Step 5: SMS (Optional on Registration, But Recommended)
Wargaming will offer to bind number. Enter virtual number and enter SMS code.
Option 2: Registration with Number Binding Immediately
On registration page you can choose to register via email or SMS. Second option is faster:
- Enter phone number
- Get code from SMS
- Enter code
- Create password and nickname
Virtual Numbers for Wargaming
Where to Buy
Through turbon.rent you buy real numbers. For Wargaming recommended:
- USA Numbers — most reliable ($0.08–0.12)
- Russia Numbers — work well and cheaper ($0.05–0.08)
- UK Numbers — as alternative ($0.10–0.15)
- Rental Periods — from 12 hours (enough for 2–3 accounts)
For 50 accounts: 20–25 numbers (one per 2–3 accounts) × $0.08 = $1.60–2.00.
Rotation Strategy
Rotate by countries: Wargaming tracks geographic patterns. If 100 numbers — all from one country, system will notice.
- 40% USA (most reliable)
- 30% Russia (cheaper)
- 20% United Kingdom
- 10% other (Canada, Germany)
Infrastructure for Wargaming Farm
For 100 Accounts
- Numbers: 30–40 virtual (one per 2.5–3 accounts depending on strikethrough) = $2.40–3.20
- Email: 100 temporary (free)
- Proxy: recommended mobile residential ($30–50 for 100 IP)
- Anti-Detection: optional, but for backup (Dolphin Anty $10–20/month)
Total: $42.40–73.20 for 100 accounts.
Registration Process
- 1 account manually: 2–3 minutes (email, password, nickname, SMS)
- 1 account automation (Selenium): 30–45 sec
- Interval between registrations: 15–30 minutes (Wargaming quite strict)
- 100 accounts manually: 3–4 hours
- 100 accounts automation: 50 min work + intervals = 25–50 hours distributed
Case: World of Tanks Account Farm for Donation
Scheme: create 100 accounts, reach Tier V on each (2–3 hours play), tie payment method, then sell for $10–20 each (people wanting ready accounts without time investment).
- Investment: $50 infrastructure
- Time: 100 × 2.5 hours = 250 hours (can be on farm farm)
- Sale price: 100 × $15 (average) = $1500
- Profit: $1450
Case works, but requires large time investment or bot automation.
Common Problems and Solutions
Problem 1: SMS Doesn't Arrive
Reasons: Number disconnected, delay, provider lost SMS.
Solution: Wait 3 minutes. Request code again. If still nothing — get new number.
Problem 2: «We cannot complete this operation»
Reason: Number already used for another Wargaming account or tied too recently.
Solution: Number should be "cold" (never used) for maximum reliability. Use new number.
Problem 3: Account Blocked on Creation
Reason: Wargaming antifraud detected suspicious activity (multiple registrations simultaneously, one IP, blacklist number).
Solution: Use different IP (proxies), different numbers, intervals between registrations. If blocked — write to support (usually temporary, 7–30 days).
Problem 4: One Number for Everyone
Can work: No. Wargaming requires different numbers for each account. Maximum 2–3 accounts per number.
Solution: One number per 2–3 accounts, with 4–6 hour interval between binding same number.
Wargaming Ban Risk and Ban Policy
What Accounts Get Banned For:
- Using cheats and mods (automatic system, very sensitive)
- Rudeness and toxicity in chat (autoban for profanity)
- Using programs for automatic play (bots)
- RMT — selling gold or premium currency
- Account trading (if Wargaming notices)
What They DON'T Ban For:
- Having multiple accounts (allowed)
- Using virtual numbers
- Playing on different accounts
How to Minimize Risk:
- Natural play without bots
- Different IP for each account
- Different emails, passwords, nicknames
- Different payment methods (if planning donations)
- Don't copy behavior between accounts
Automation via API
turbon API allows automating number retrieval via Python script. Process:
- Request number via API
- Register on Wargaming (Selenium)
- Parse SMS code from API
- Enter code
- Save logins
100 accounts in 25–50 hours instead of 3 days manually.
Summary
Wargaming requires SMS for bot farm protection, but this isn't problem with virtual numbers from turbon.rent. Main rule: one number per 2–3 accounts maximum, different IP, 15–30 minute intervals. Following this, you can farm 100+ accounts cheaply and safely.